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Spaceships Combat

PremiereContent of the lesson:

  • Spaceships Combat Demonstration
  • Spaceships Combat Explanation
  • Spaceships Combat Individual Work

Spaceships Combat Demonstration

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Spaceships Combat Explanation

To create a demonstration we have just seen, it is necessary to create a new project with a new composition. Then we also need to import objects, spaceships.

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AE program preview inserted layers namely that are needed to create the previous demonstration

Creating the Universe Environment

At first we create a new layer of the Solid type on the timeline. It is done e.g. via menu, Layer item and New (similar offer can be set up directly by clicking the right button on the timeline). Name the layer universe, set it black and confirm by OK button. Now the new layer is on the timeline.

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Setting the Solid object to create the universe environment

Now we have the layer that represents the universe itself and we have to add stars. This is done via menu, Effect item. We choose Noise & Grain in the offer and Fractal Noise there (we can insert the effect similarly by Effects & Presets). This effect is inserted on the layer and represents an extensive disturbance that needs to be adjusted. At first we set the value Scale very low in the item Transform. Then we adjust Contrast to a higher value and set the Brightness item negative. This setting can be done either in Effect Control (just next to the Project panel in the starting position. by clicking on the required layer or on the timeline when we unroll the required layer.

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Demonstration of the Fractal Noise effect and its parameters

We simulate the universe this way, we have black environment with small dots representing stars. In the next picture we can see the layer as the lowest one and it is the background of the whole video.

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Layers and their use in the given video

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The universe environment the result

Passing Stars (Flight Illusion)

We add some other stars but this time in the way that evokes an illusion of flight. It means that the stars will pass along from all sides of the scene towards the centre. For that purpose we create a new layer, of the Solid type again and apply an effect called CC Star Burst on it. Then do all the necessary settings of the effect, place the red cursor at the beginning of the video where we want the stars to be most visible and set the parameters according the picture below. We can also see that key frames are activated at the Speed item. It is because we want the illusion to make us think that the stars are passing first and then they gradually stop which means the flight has stopped. To create this we have to change the Speed value in time so that the passing is stopped after some time (e few seconds of the video).

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Demonstration of the CC Star Burst effect setting

All this is supported by changing parameters of the layers in the Transform item, part Opacity. There we set key frames in time in the same way as in Speed at the effect itself. As a result, passing of the stars gets slower and these stars start to disappear at the same time. WE can see a similar effect in e.g. Star Trek series when the spaceship is moving through the space.

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Using key frames in combination with Opacity parameter in CC Star Burst effect

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Layers and their use in the given video

Inserting Spaceships

It is quite simple. We have imported ship-01.psd file and place it from the Project window onto the timeline. We use a PSD file because the picture of the spaceship is without its background and this part is transparent after being inserted. It is also possible to open the file and edit it if we want to make some further adjustments.

We insert this object twice on the timeline. Once we place the object in the centre of the scene and then into the right bottom corner so that it is out of the scene for the second time. In addition, we make it smaller (Scale parameter) to get the illusion that the spaceship is more in the background.

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The spaceship inserted in the scene

Light Burst

We add another layer, the Adjustment Layer type this time and apply the CC Light Burst on it. This effect emphasizes the required flight through the universe. We can see setting of the parameters in the picture.

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Demonstration of the CC Light Burst effect setting

It is again necessary to synchronize Opacity layer parameter that changes in time as we did with passing stars. This helps us to create the effect of the spaceship flying through universe its gradual stopping.

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Adjustment of the Opacity parameter in time

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Layers and their use in the given video

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Demonstration of the spaceship in the universe with the applied CC Light Burst effect

Engine Drive

We now want to create an illusion that the spaceship has active engines that enables it to fly. To create such an illusion we can use so called Lens Flare effect. We create a new Adjustment Layer type layer again and insert this effect into it. And we insert it twice. We set each of these effects to one engine and then we adjust values of the effects according the picture bellow.

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Demonstration of the setting of the Lens Flare effect

Again it is necessary to change Opacity parameter in this layer in time and synchronize everything with the previous effects. We want to make the passing stars slow down until they stop and disappear and the Light Burst effect disappears at the same time. The engines conk out in addition. That is why we have to time this parameter with layers of the mentioned effects.

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Use of Opacity parameter to synchronize with the previous effects

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Layers and their use in the given video

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The use of Lens Flare effects as engines drive

Movement in the Universe and the Second Spaceship Shot

We have created the spaceship flying through the universe that slowly stops. Moving of the scene so that the spaceship is moved to the left top corner and another spaceship appears in the right bottom corner is the next step. Everything is done by changing the Position layer parameters in time which means by key frames.

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The view of both spaceships in the universe

In the picture below we can see the change of the Position parameters in time for the layer with both the first and the other spaceships and universe layers as well. To be able to move the last mentioned layer as well, it is necessary to make it bigger by the Scale parameter. The movement of the spaceships is simple. Set the red cursor in the timeline into the starting position, activate key frames and after this set the cursor some time further and change parameters (or mark the layer directly and move the spaceships into their final position by the mouse). Move the universe layer in time in the same direction and in the same way as you move the spaceships. It is not necessary to move it exactly as the spaceships but we can move it less. Doing this we create some sort of would-be 3D effect and we can have the feeling that the camera is moving through the scene and the nearer objects (spaceships) are moving more than the objects further away (stars in the universe).

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Setting and synchronizing the parameters of the above mentioned layers (both spaceships and the universe)

Shots

And now we will try to add an effect of the shots of one spaceship against the other. We need to insert another new layer of the Solid type onto the timeline and apply the Beam effect on it.

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The Beam effect parameters

If we select this layer, we can see that there are two marks in the scene. We can move them either by the mouse or by changing the Starting Point and Ending Point parameters. It is clear from their names that these are the points where the shot starts and ends. To get the effect of the shot, we have to change the Time parameter and we have to do it in time by key frames. We use the parameter of the Opacity layer at the same time and make this effect visible at the time of the shot and then we make it invisible again otherwise there would be a dot of the shooting ray in the starting and ending points.

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The work with the Beam effect in time

When you have prepared one shot, copy this layer twice and the other one as well and move them on the timeline so that the shots come one after another.

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Layers and their use in the given video

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Demonstration of the shot effect in the scene

Lightning at the Time of the Hit

To finish our work, we have to insert a blast after the hit of the beam. Create another new Adjustment Layer layer and insert the Lens Flare effect into it. In the picture we can see the setting of this effect. Then set the position of this effect at the place of the stroke of the beam.

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Setting the Lens Flare effect for the explosion

It is necessary to change the parameters in time to get the effect of the explosion. In the next picture we can see that they are Flare Brightness, Blend with Original and Opacity in Transform item parameters. Using this setting we get the flare that appears and imitates the explosion. It gets bigger at first and then it goes off and disappears.

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The work with the Lens Flare effect in time

Copy the layers after that and move them on the timeline to get this explosion after each hit of the beam.

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Layers and their use in the given video

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The explosion effect in the scene with the hit of the beam

Spaceships Combat Individual Work

Task

Create a similar video using the attached file and use the explained procedure.

Photoshop program file: vesmirna-lod

Questions

  1. How can the Fractal Noise effect be used and where can we find it?
  2. How can the Lens Flare effect be used and where can we find it?
  3. Can you show the way of creating the effect of the hit?
  4. How can the illusion of the passing universe be created?
  5. How can the Light Burst effect be used and where can we find it?
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